GRIMLOCK
{{Monster Table
| creature=
| style=
| size=Medium | type= Monsterous Humanoid
| hd= 2d8+2 | hp=11
| init= +1
| speed= 30 ft. (6 squares)
| ac= 15 (+1 Dex, +4 natural) | touch= 11 | flat= 14
| bab= +2 | grapple=+4
| at= Battleaxe +4 melee (1d8+3/x3)
| full_at= Battleaxe +4 melee (1d8+3/x3)
| space= 5 ft. | reach=5 ft.
| sa= —
| sq= and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] 40 ft., immunities, scent
| fort= +1 | ref= +4 | will= +2
| str=15| dex=13| con=13| int=10| wis=8 | cha=6
| skills= Climb +4, Hide +3*, Listen +5, Spot +3
| feats= Alertness, TrackB| env= Underground
| org= Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).
| cr= 1
| treas= Standard coins; standard goods (gems only); standard items
| align= Often neutral evil
| adv= By character class
| la= +2
}}
COMBAT
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.
and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Skills: *A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.GRIMLOCKS AS CHARACTERS
Grimlock characters possess the following racial traits.
- +4 Strength, +2 Dexterity, +2 Consitution, –2 Wisdom, –4 Charisma.
- Medium size.
- A grimlock’s base land speed is 30 feet.
- Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A grimlock’s monstrous humanoid levels give it skill points equal to 5 x (2 + Int modifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
- Racial Feats: A grimlock’s monstrous humanoid levels give it one feat.
- Weapon Proficiency: A grimlock is automatically proficient with the Battleaxe.
- +4 natural armor bonus.
- Special Qualities (see above): and Blindsense (Special Ability)#Blindsight (Ex)|Blindsight] 40 ft., immunities, scent.
- Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
- Favored Class: Barbarian.
- Level adjustment +2.
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:CR1 Category:Neutral (Law-Chaos) Alignment Category:Evil Alignment Category:Medium Size Category:Monstrous Humanoid Type Category:Underground Terrain Category:Race Category:LA2{{OGL Bottom|the System 3.5 Reference Document|SRD}}